Flashpoint - The Academy of Media Arts and Sciences

Archive for March, 2008

March 27th, 2008 by Simeon

Flashpoint Game Developers

So far, things have been very interesting at Flashpoint Academy this academic year, and what has been most surprising does not really exist within the typical “gaming” mentality you might expect from new game-developers-in-training here at our state-of-the-art school in Chicago.

This process comes down to establishing in our students what amounts to them becoming “modern digital professionals.” The patterns initially are the same as they have been in the past across all industries. It takes hard work. Sweat. Tears. It takes drive and ambition. It takes attention to detail. It takes the ability to deliver on time and on target, meeting and exceeding expectations in every way. Communication, both written and verbal, is essential. That feeds right into one of the most important parts: team work. No person is an island. Everything is done in collaboration. Sure, there are leaders, but without the rest of the production team, none of it is possible. Project management and time management skills are invaluable. These are all things that game studios desperately need, and so far I have not mentioned anything about their technical or creative training in the game medium! So the final pieces for the “modern digital professional” include not only these baseline “soft” skills, but new skills in balancing forever advancing technology and creativity, and making each serve the other in any task put forward.

So, does that fit the mold when it comes to your idea of a stereotypical gamer? For those interested in Flashpoint Academy: If you don’t have the capacity to go down the difficult road of being a successful “modern digital professional” and “digital artisan”, we will encourage you to get serious and get ready before you consider the unbelievable program we offer here at Flashpoint.

The exposure students here have had to those in the game industry has been exceptional. Here’s a quick recap: they have spent countless hours with our incredibly senior faculty members (each have at least ten years of professional experience in their field – well beyond what you find at typical institutions trying to teach interactive media in the way that we are doing right now), to special visits by game documentarians, game industry executives, and composers from the Halo series and Final Fantasy series (yes, Nobuo Uematsu spent a morning with us a few week ago!). And more are coming. I have not mentioned the incredible things going on in our film, recording arts, or visual effects departments (along with the cross-department collaborative projects!).

Our students have worked on developing a large number of innovative games, and they are working with cutting-edge game engines right now using the latest tools that were literally just “science fiction” a few short years ago. The whole production process, the digital asset management system, the workflow, and the responsibilities of each team member – these are all critical things for these new game developers to learn in their efforts under our guidance and supervision within our curriculum.

So, you can see, this is not just for people who are interested in playing games for a living. This is for people who want to make games, and who are willing to do what it takes to achieve the challenging heights they must reach before we launch them into this competitive industry. By the time they complete our program, they won’t need “launched” – they will be on their own feet, ready to work hard and face the challenges ahead without fear.

March 15th, 2008 by John

Vincent Guisetti – Foley Artist comes to Flashpoint…

Footsteps, cloth, and props. It’s messy; it’s physical; it’s a day in the life of a Foley Artist. Flashpoint Academy, in a continuing effort to bring high-profile, industry professionals inside the studios and classrooms of its educational facilities at 28 North Clark Street was fortunate enough to host Vincent Guisetti yesterday in two workshop sessions.

There was a simple theme to Vincent’s message: Foley effects can breathe life into faithful, but otherwise sterile, soundtracks for motion pictures. Though it’s not complicated, it does require an eye for frame accurate precision and a feel for the natural rhythms and cadences of actor’s movements. “You have to be willing to get inside a character’s head. In essence, become that character while you are performing Foley,” he said. Vincent treated our students to many of the stories of working on roughly 350 films, TV shows, and cartoons including Passion of the Christ, Mr. Brooks, Hostel parts I & II, The Pursuit of Happyness, Talladega Nights, Behind Enemy Lines, and the last five years of SpongeBob SquarePants.

(more…)

March 6th, 2008 by Bernie

Recording Arts Program: Old Town School of Folk

Old Town School of Folk Music Returns to FP for a tracking session with exotic instruments as part of the Recording Arts Program.

Bass

Acoustic Guitar

The Jug

Fiddle

Stomping

March 5th, 2008 by Rachel

Nobuo Uematsu’s Personal Assistant Blogs About Experience at Flashpoint

DogEar Records Blog 
さて、TBMのCDが完成したその翌日、ノビヨ師匠とわたくしはDistant Worlds Tourのシカゴ公演のために遠くアメリカまで旅立ったのでした。さすがに何日間かほぼ寝ていなかった状態でしたので、いつ飛行機が離陸したかも覚えてないくらい、ぐっすりと眠れました。といっても乗り継ぎを含め、トータル15時間ほどの移動ですので、ただ寝ているだけでも疲れる距離ですよ。
しかし、いつもいつも移動はつらいと思いながらも、こうしたコンサートに出席するたびに、心から来れて良かったと満足感いっぱいで帰るんですよね。
果たして今回のコンサート後はどうなるのでしょうか?

TRANSLATION:  “The day after we arrived at Chicago, we visited the “Flashpoint Academy,” the school of “Digital Media Art College,” to do the workshop and tour. There is a cutting-edge facility for the advanced sector, and I feel like I want to put myself in the school as a student again!”
Thanks again for everyone who made this such a remarkable event and occasion for our instititution.”

March 5th, 2008 by Bernie

“Dynamite Blu” tracks at FP as part of Recording Arts Program

Dynamite Blu 

Vocals

Guitar

Bass

Mic Pre’s and EQ’s

Drums

March 3rd, 2008 by Peter

Teen Parents

Readers of this page know that Jim and I have been working on the Teen Parent film for months and years. Yesterday, we recorded the final voice over with Kathy Brock, the ABC7 Chicago news anchor.

We recorded the session in one of Flashpoint’s state of the art
studios. Three recording arts students engineered, produced and mastered the session and I brought in a film student to help me direct Kathy.

 

It was a great opportunity for the students to see professionals in action, and to be part of a major project. We got the same service and final product as if I had gone to a professional recording studio. It is another way Flashpoint is different.

Before and after the session, Kathy toured school, amazed at what she saw and wished there was something like it when she went to college. Thanks to Flashpoint president, Howard Tullman, for the pictures.

PeterH

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