Flashpoint - The Academy of Media Arts and Sciences

Archive for July, 2008

July 22nd, 2008 by Peter

The Dark Knight

This past Wednesday Flashpoint Academy was one of the sponsors of the Chicago premiere of The Dark Knight. The film was shot in Chicago last summer and the premiere was held at the Navy Pier Imax theater.

As one of the sponsors Flashpoint was allowed to be on the red carpet, in the screening and at the party afterwards. I was elected to be the person interviewing the stars on the red carpet. We were able to get a couple of students out there with me- this is Matt and Joe, as well as our in-house producer Paul Matian. We interviewed Michael Caine, Gary Oldman, producer Charles Roven and others and our students got to meet and speak with director Christopher Nolan. A great time was had by all, and just another way Flashpoint is different from other film schools.

I’ll let the pictures tell the story. 

  

PeterH

July 22nd, 2008 by Peter

We’ve Got A Winner!!

About a month ago a group of Flashpoint students participated in the Chicago 48 Hour Film Project, and last Saturday night their film, Urn Doctor, M.D. won the Audience Prize for Best Picture, Best Actor, Best Cinematography, and Best Editing.

Team Flashpoint was one of 30 teams that competed during the Chicago event held during the weekend of June 20-22. In 2007, some 30,000 filmmakers participated in the 48 Hour Film Project in 55 cities around the world. This year, 15 cities were added, the 48 Hour Film Project will tour 70 cities.

To compete in the 48 Hour Film Project, teams must write, shoot and edit a short film in just 48 hours. All teams are given the same character, prop, line of dialog and genre, and must finish their project 48 hours later.

This year’s elements were “Walter or Wilma Western Repair Person” (character), an urn or container with a deceased’s ashes (prop) and a line entitled “What’s the Password?” (dialog).

I am very proud of them because they exhibited all of the things we try so hard to deliver at Flashpoint-namely collaboration and communication. Team Flashpoint was comprised of students across all four disciplines. Those students are:

Bill Douglas-producer/team leader,
Matt Arauz-director,
Adam Darin-assistant director/ Lead Actor
Steve DaDouche-director of photography,
Ian Roelle – chief audio technician,
Pat Sokley – assistant producer
Tony Schiavone-Editor
Ben Cline-editor
Josh Gort-gaffer
Scott Fedor, Austin Johnson, Chris Janonis, Mike Rolfsmeyer -graphics/PA’s

Vlad Sava – Additional Camera Support
Timothy Daniel – Wardrobe/Craft Service/ PA
Kyle Krause – Additional Camera Support

Kara Powell – Lead Actress

Check Out Their Website – UrnDoctorMD

Congratulations Team Flashpoint!

PeterH

July 22nd, 2008 by John

“Why I Settled on Sound Design” by John Murray

One of my students asked me to do an interview about why I settled on sound design and teaching as my career path.  I thought it might be helpful for incoming Flashpoint students if I re-printed the transcription.

The interview was conducted by Dan Newman, one of the inaugural Rec Arts students, now awaiting his second year at Flashpoint.

April 2008

Dan Newman: You seemed to have established yourself well in the field of sound design, can you talk about how you got started in the industry?

John Murray: I suppose it all started with a love for sound, and a thirst to capture it, harness it, manipulate it, and to tell a story with it.

My first recording device was a cheap portable Panasonic cassette recorder / player. I carried it with me everywhere. I was about nine years old. Once I discovered that I could start and stop recordings with the “PAUSE” button, and in effect, string together snippets of audio, there was no stopping me. Although I didn’t recognize it as such at the time, it was a way that I could “edit.” Much like a film editor tells a story by “editing” together discontinuous moving image sequences, I was editing little pieces of unrelated audio that once compiled together told a story that was formerly only present in my imagination.

That primitive methodology evolved through middle school until I became dissatisfied with the lack of precision. After all, the PAUSE button was mechanical, housed inside a really cheap device. I wanted the ability to make “cuts” that were absolutely, and precisely, in time with the music I was using. So around the time I started high school, I began meticulously taking apart cassette casings, carefully pulling the tape off the reels, cutting it with scissors at exact moments, rearranging the pieces and using scotch tape to mend the seams back together.

By the time I got to college and was allowed to use “professional grade” open reel tape recorders, splicing blocks, grease pencils, razor blades, and real bona fide splicing tape, I was completely hooked.

(more…)

July 22nd, 2008 by Rachel

DAILY HERALD Article – July 21st

 

FLASHPOINT ACADEMY DRAWS RAVES, CRITICS

By Emily Krone, Daily Herald Staff

Maine South graduate Lisa Shanahan loves music, but not math or science or most other subjects found on a school report card.

For years, Shanahan struggled to find her niche in the sometimes narrow confines of school.

Now she, and scores of other suburban students like her, have enrolled at fledgling Flashpoint Academy, which caters to students whose skills and passions don’t quite dovetail with those rewarded in traditional schools.

The two-year digital media college, which draws more than half of its 280 students from the Chicago suburbs, offers programs in recording arts, visual effects and animation, computer game development, film and broadcast media.

In short, “it’s one of those things, it’s so cool, it’s intimidating,” Shanahan said.

Since opening its doors last September, Chicago-based Flashpoint has generated tremendous buzz. Celebrity guests such as Chevy Chase have popped by; Mayor Daley offered a very public seal of approval; and famed Chicago entrepreneur and Flashpoint President Howard Tullman has aggressively promoted the school.

Tullman, who recently orchestrated Kendall College’s celebrated turnaround, bills Flashpoint as a revolutionary response to an out-of-date higher education system.

“Colleges today train college professors, not employable people,” Tullman asserts.

Tullman echoes sentiments expressed by educational critics such as Ken Robinson, noted author and expert in the field of creativity and innovation. In public speeches Robinson says that an alien visiting earth would “have to conclude that the whole purpose of public education throughout the years is to produce university professors.”

Robinson criticizes public schools for killing creativity, and he agitates for a broader definition of intelligence that encompasses more than just math and language skills.

Read Article on DailyHerald.com.

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July 11th, 2008 by Peter

Florida State University

Last weekend I went to Florida State University where I spoke with a group of film students working on their thesis films.  The dumb filmmaker likes nothing better than a road trip, and getting a chance to talk film with passionate film students was the icing on the cake- or perhaps the cake itself.  I think the cultural exchange-  visiting and lecturing at another institution- was very valuable.  

FSU has a good program.  There are only 60 undergraduates.  The program is set up like this- the first two years are general education classes and the final two years is hardcore filmmaking.  I really like the practical, hands on approach- something we do at Flashpoint.  I also liked seeing how the students really had to collaborate.  Each student must serve as a writer/director, producer, DP, a.d., sound, production designer or editor on a film.  There are some other hard rules as well- films cannot be more than seven and a half minutes- they will not be accepted otherwise.  For the thesis (B.F.A.)  films the school pays for 2000 feet of film and processing and gives each film a $250 stipend for food and production design.

Having taught only at urban campuses, I was envious that students had 24 hour access.  I was in the film department at 11pm Saturday night and there were probably 20 students editing, building sets, meeting etc….  It was great to see and reminded me of my own misspent youth hanging out making film at all hours.

My lecture was about personal vision.  I bored them with my journey, then we talked about Tom McCarthy- writer/director of The Visitor and The Station Agent and his personal vision. Regarding both films we talked about what makes family and community and themes of connection.  It was a nice evening- the students were engaged and engaging and some even took notes.  Several asked me if they could send me their work so I could comment.  I look forward to seeing it.

I want to send a special thanks to Joey Daoud who found me, thanks in part to this blog, and brought me down to speak.  Check out his Coffee and Celluloid blog- a good taste of what it is like to be a hard working film student.   http:coffeeandcelluloid.com


Finally, despite the nice trip, it is nice to be home.  My own Flashpoint film students began their second productions this past Monday and I look forward to seeing what they produce.

PeterH

July 11th, 2008 by Rachel

New Flashpoint Ad

July 11th, 2008 by Howard

New Flashpoint Ad

July 11th, 2008 by Rachel

Peopling The Virtual World

Temple film and media arts grad Ariella Furman makes real (or virtual) money building presences in Second Life, one layer below reality.

By Carolyn Davis
Inquirer Staff Writer

Ariella Furman took her first summer vacation as a college graduate to Walt Disney World, where reality hides behind princesses.

When it was over, she returned to Ivyland, Bucks County, and her job making videos – or more accurately, machinimas – for the virtual world Second Life, where reality hides behind avatars.

Furman, 21, is among a growing number of people who earn very real money in this real-time Web community. An increasing number of corporations, organizations, schools, even TV shows are hungry to have a presence on Second Life, to tap its participants for their products and programs.

“To young people, it doesn’t seem so far-fetched,” Furman says. “My parents, they just don’t understand.”

They do understand one thing. “This is like my daughter. She has a lot of imagination,” says her mother, Asya Furman.

In Second Life and other virtual worlds, “residents” create animated, three-dimensional representations of themselves known as avatars, and objects known as primitives. Nemo can swim easy – Pixar-quality digital animation this isn’t. The look, though improving, is still more like the Sims and other computer games.
Avatars can be photo-realistic. They can be winged creatures. Or, as is often the case in Second Life, they can be an idealized version of yourself – bosomy for the flat-chested, muscle-bound for the flabby, robust for the disabled. Residents buy land, rent space, or build their own offices and houses. They dress themselves in fashions they may not have the courage to wear in real life.

And they can start businesses to earn the Second Life currency known as lindens (the world is produced by a company called Linden Lab) and convert them into dollars using an exchange rate that on Monday was 265 lindens to the dollar.

Furman sometimes gets paid in lindens, though she usually wants dollars. She earns an average of $2,000 a month, she says, which she can handle because she lives with her parents. She hopes to see her income grow as the field develops.

Some Second Life businesses, such as avatar clothing, never leave the virtual realm. But Furman’s videos are tangible – like the ones she helped produce for IBM.
Furman ended up working on videos within Second Life that advertise the computer giant’s software. The video production coordinator got virtual props and hired Second Life actors, residents of the virtual world skilled in making their avatars perform whatever physical movements were needed.

Furman is a cinematographer and works with the coordinator on scripts, positions of the actors in each scene, lighting and angles.

Software turns her monitor’s screen into a camera lens that Furman can manipulate; everyone working on a video can talk to one another via computers.

After filming is finished, Furman edits the shots into a formatted video that can be played within Second Life, on a Web site, or in the real world. IBM showed its videos at a conference in Florida this summer.

Other clients want presentations turned into virtual videos to be shown in their Second Life corporate offices. Employees across the country get avatars and then – instead of spending money to fly to a meeting at the real corporate headquarters – everyone gathers in the virtual office to watch the presentation and talk business.
Furman graduated from Temple University in May with a bachelor of fine arts degree in film and media arts. She first learned about Second Life through a new-media class. Later, in a documentary-making class, her project was a 10-minute video on avatar amazons, called Tarna-Ta-Torvis, made within Second Life. (See examples of her work at http://www.ariellafurman.com.)

“I thought it was adventurous for her to make a virtual documentary,” says Michelle Parkerson, who taught that course. “More and more of her generation are seeing the computer monitor as just another version of the small screen.”

Furman began making videos professionally while still a student. She’d go to class, get home and work, then study much of the night. She never has confused her Second Life with her social life – on the weekends, she goes out with friends.

She’s had a fascination with filmmaking as long as she can remember, maybe passed down from her father, Josif, who is, she says, “a home-movie guy.”

Though she craves spending all her time making music videos, Furman is confident the road to that dream runs through Second Life. There, she says, she can connect quickly with big clients such as Nestle and Deloitte.

And so, using her avatar’s name, Ariella Languish, she goes online in her office/bedroom, white frilly curtains framing her computer equipment, and sets to work.

Furman is online with colleagues from Popcha!, an “NYC-based media technology company making virtual worlds work for you,” according to its Web site.

In a computerized interview, the avatar of Popcha!’s founder, Boris Kizelshteyn, says: “In 2006, I realized the Web was evolving into what I call the metaverse. The lessons learned here, the things that are important and valued here, are the things that will be important and valued in the 3-D universe.”Furman, Los Angeles production coordinator K. DaVette See (whose avatar is known as Suzy Yue), and actors are now on a Second Life movie set making a video for a school in Chicago – Flashpoint, the Academy of Media Arts and Sciences, which wants to get its name out to Second Life’s audience.

One scene shows a large animated classroom with desks that hold four computer screens. Two avatar actors portray students. Furman and the others watch this in real time on their own screens – wherever they are in the world. They talk to one another over the computer, which is how Furman directs the action.

She tells the actors to take seats at the desks. Furman asks one if she has downloaded an animated gesture that will make the avatars look as if an instructor is explaining something to them.

The actor replies, “All I have is ‘ponder,’ ” so an explaining animation is found online and added to the avatar’s repertoire.

The avatars’ movements are jerky but eerily lifelike.

Furman’s key tool is her joystick, which operates her video-recording software. As she moves the joystick, the angle of the scene changes, zooms in, or goes wide.
“You could say this is a dolly, a crane and a tripod all in one,” she says.
During a different shoot, one avatar actor is in Australia, another in Germany. DaVette See, as her avatar Yue, says, “Please, please, your positions from last night.”

“Were you able to get a newspaper for Magdelena?” Furman, as Languish, asks Yue.
Negative.

Languish flies around Second Life as her real-world alter ego types and moves the joystick with an otherworldly speed.

Suddenly, a newspaper appears in Magdelena’s hands.

“The bottom line is virtual worlds are a new communication media,” says Sibley Verbeck, chief executive officer of Electric Sheep Co., a consulting and production firm Furman has worked for as a contractor. And that, he says, means virtual worlds are a viable industry.

It’s not just corporations connecting with computer fans. Electric Sheep did a Second Life project with the CBS program CSI: New York, for episodes in which the main character entered the virtual world to track a serial killer.

Furman says she’ll work in Second Life and dabble in music videos until she can turn that equation around. Her former teacher thinks she will make her dreams reality.
“I think Ariella is a visionary to watch for,” Parkerson says. “She is really trying to push the envelope of what media connote for most of us.”

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