February 1st, 2010 by Kristin
Flashpoint Hosts Another Successful Meeting of The CG Society: Chicago Chapter
Flashpoint Academy continued its support of CG Society: Chicago Chapter on Friday night, hosting another well-attended workshop with a presentation by Heinz Schuller from Day 1.
Heinz presented an in-depth look at lighting for games that included:
- Heinz’ background and the background of Day 1
- Who lighting artists are, what a lighting artist needs to know, and what a lighting artist does
- Day 1’s approach to lighting from an aesthetic point of view
- Comparisons between dynamic and static lighting
- Deferred shading
- The relationship between light volumes and light complexity
- The elements within an artist’s toolbox for lighting
- Global lighting
- Local lighting
- The future of lighting for games, including radiance sampling
This entry was posted on Monday, February 1st, 2010 at 10:18 am and is filed under Flashpoint, Visual Effects & Animation. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.







