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	<title>Flashpoint Academy Blog &#187; Kristin</title>
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	<link>http://blog.flashpointacademy.com</link>
	<description>A blog about Flashpoint Academy.</description>
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		<title>Beautifully Invisible: The Technology of Film Sound</title>
		<link>http://blog.flashpointacademy.com/2011/04/21/beautifully-invisible-the-technology-of-film-sound/</link>
		<comments>http://blog.flashpointacademy.com/2011/04/21/beautifully-invisible-the-technology-of-film-sound/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 16:45:43 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[Recording Arts]]></category>
		<category><![CDATA[Tribeca Flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1544</guid>
		<description><![CDATA[In the Tribeca (Online) Film Festival&#8217;s Future of Film blog, Tribeca Flashpoint Academy Recording Arts faculty, Tom Blakemore,  explores how advances in technology are improving the educational and  artistic experiences of young audio engineers.



For me, the movie that changed film sound was Francis Ford Coppola’s essential war epic, Apocalypse Now.  Released over [...]]]></description>
			<content:encoded><![CDATA[<p>In the <a href="http://www.tribecafilm.com/tribecaonline/">Tribeca (Online) Film Festival&#8217;s</a> <a href="http://www.tribecafilm.com/tribecaonline/future-of-film/?c=n">Future of Film</a> blog, Tribeca Flashpoint Academy Recording Arts faculty, Tom Blakemore,  explores how advances in technology are improving the educational and  artistic experiences of young audio engineers.</p>
<p><img src="http://media.tribecafilm.com/designimages/FOF-logo.jpg" alt="The Future of Film" width="450" height="83" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/TomBlakemore.jpg" alt="Tom Blakemore" width="450" /></p>
<p><span id="more-1544"></span></p>
<p>For me, the movie that changed film sound was Francis Ford Coppola’s essential war epic, <strong>Apocalypse Now</strong>.  Released over 30 years ago, its groundbreaking audio design still  stands out as the gold standard for the art of sound design. Don’t  remember it?  Let me refresh your memory:</p>
<p>In <strong>Apocalypse Now</strong>, every piece of audio – from the  dialogue to the  choppers to the rock and roll soundtrack – was  carefully captured,  mixed, remixed, edited, and/or recreated to fully  capture the surrealism  that the characters were experiencing both on  the river and in their  minds. On-location audio was all but foregone in  favor of studio  recording, and even familiar sounds such as the  passing of helicopters  were deconstructed with synthesizers and rebuilt  from scratch.  This  close attention to detail helped achieve the  dream-like effect that  abounds throughout the film, and earned Walter  Murch, Mark Berger,  Richard Beggs, and Nathan Boxer the Academy Award  for Best Sound. (To  learn more about the sound design of Apocalypse  Now, check out <a href="http://www.salon.com/entertainment/col/srag/2000/04/27/murch/index2.html" target="_blank">this interview</a> with Walter Murch from Salon.)</p>
<p>Yet In 1979, when <strong>Apocalypse Now</strong> was released, audio technology  had not yet caught up with the  creativity of sound designers.  All film  sound was done using big,  expensive hardware, and every step in the  process was lengthy.  Add in  the time it took to share those recordings  with others off-site  (remember, this is before email), and then edit,  re-edit, and finalize  the audio, and now we’re talking about an  incredibly time-consuming  (and, hence, exponentially expensive) portion  of the filmmaking  process. As a result, high-quality audio was a luxury  practically  exclusive to big-budget films. Low budget films could not  even dream of  such a thing.</p>
<p>But thanks to some wonderful advancements in  audio technology, this is  no longer the case.  Today, virtually every  film, from the  student-produced and independent to the summer  blockbuster, now has  access to a wide array of audio tools that at one  time were unavailable  or prohibitively expensive.  Everything is being  built faster, better,  cheaper, and smaller.</p>
<p>One tool that has  really revolutionized audio is the Digital Audio  Workstation, or DAW.   The DAW, which allows for computerized, non-linear  editing,  manipulation, and mixing of audio came into widespread use in  the 1990s  and has since seen rapid improvements to its interface and   sound-handling abilities. It has also gotten much more affordable. While   at one time, one multi-channel tape recorder would cost $100k or more,   now, thanks to innovations to the DAW and other equipment, a complete   audio set-up can be had for under $25k.</p>
<p><img src="http://media.tribecafilm.com/images/Avid_DCommand.jpg" alt="" width="450" height="300" /></p>
<p>Another part of this digital revolution in audio is miniaturization,  and  thus portability. Where once we would carry an unwieldy recording  rig  into the field to collect sound effects and ambient sounds, we now  have  ready access to pocket-sized, highly-portable handheld recording  devices  that are capable of full-frequency HD recordings. These  devices, such  as the Zoom H4n, are not only small, highly accurate and  readily  available; they are also very affordable.</p>
<p>So what does all this mean for filmmakers?</p>
<p>For one thing, it means a blurring of the traditional roles of film   sound design. Whereas once there were very well-defined roles for the   sound editor and the re-recording mixer, DAW technology allows the   editor to perform mixing functions as part of his work and vice versa.   As a result, it is now quite possible for one craftsman (or perhaps a   small team) to complete a finished soundtrack without ever leaving the   computer environment.</p>
<p>For another thing, it means no more  waiting on delivery of film reels or  video tapes. Just as you might get  minute-by-minute project updates  from your office via your smart  phone, filmmakers can use similar  technology to share audio instantly  with anyone, anywhere in the world.  Now, post-production crews in any  location can be up and running in a  matter of minutes instead of days;  and they can easily, affordably, and  quickly send experimentations and  creative ideas back to the director to  check sound concepts.</p>
<p>For students and teachers of film audio, this is all great news. Since   equipment costs less, more young people can get hands-on, intensive   training in this craft and have high-quality results in a short period   of time. In our courses at <a href="http://www.tribecaflashpoint.com/" target="_blank">Tribeca Flashpoint Media Arts Academy</a>,   for example, students can take to the streets to learn and experiment   with the equipment they will be using on location. When they have   questions, they can text an instructor from anywhere they might be, and   even send the instructor short videos and audio clips to assist in   problem-solving and troubleshooting.</p>
<p><img src="http://media.tribecafilm.com/images/BillKoch_ProToolsDAW.jpg" alt="" width="450" height="300" /></p>
<p>Thanks to this increased access to better equipment and improved  ability  to collaborate remotely, young and independent filmmakers can  now  create sound designs as elaborate and nuanced as Apocalypse Now was  over  30 years ago. For film viewers, this means that even the smallest  indie  picture can feel big using the beautiful, invisible magic of  sound.</p>
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		<title>Reel to Real: Interactive Drama and The Cinema of Tomorrow</title>
		<link>http://blog.flashpointacademy.com/2011/04/14/reel-to-real-interactive-drama-and-the-cinema-of-tomorrow/</link>
		<comments>http://blog.flashpointacademy.com/2011/04/14/reel-to-real-interactive-drama-and-the-cinema-of-tomorrow/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 20:26:10 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[Game & Interactive Media]]></category>
		<category><![CDATA[chicago]]></category>
		<category><![CDATA[film school]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[kristin hertko]]></category>
		<category><![CDATA[the future of film]]></category>
		<category><![CDATA[tribeca (online) film festival]]></category>
		<category><![CDATA[tribeca film festival]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1532</guid>
		<description><![CDATA[The Future of Film blog, launched as part of the  Tribeca (Online) Film Festival, features leading filmmakers and other experts within the film industry sharing their thoughts on film, technology and the future of media. In her post &#8220;Reel to Real: Interactive Drama and the Cinema of Tomorrow&#8220;, Kristin Hertko, Web Producer at Tribeca [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.tribecafilm.com/tribecaonline/future-of-film/">The Future of Film blog</a>, launched as part of the  <a href="http://www.tribecafilm.com/tribecaonline/">Tribeca (Online) Film Festival</a>, features leading filmmakers and other experts within the film industry sharing their thoughts on film, technology and the future of media. In her post &#8220;<a href="http://bit.ly/eeCzdv">Reel to Real: Interactive Drama and the Cinema of Tomorrow</a>&#8220;, <a href="http://www.linkedin.com/in/kristinhertko">Kristin Hertko</a>, Web Producer at Tribeca Flashpoint Media Arts Academy, discusses how video game technology can be used by filmmakers to create an interactive cinematic experience.</em></p>
<p><img src="http://media.tribecafilm.com/images/hertko+bioshock.jpg" alt="" width="450" /></p>
<p><span id="more-1532"></span></p>
<p>In Woody Allen’s <a href="http://www.imdb.com/title/tt0089853" target="_blank"><strong>The Purple Rose of Cairo</strong></a>,  a down-on-her-luck housewife  looking for an escape (Mia Farrow) gets  her wish when a dashing young  archeologist (Jeff Daniels) leaps off the  silver screen and into her  life.</p>
<p>Allen’s story of Cecelia, Tom Baxter and Gil, the actor who plays  him, challenges our notions of cinema, audience, imagination, and  reality; and it does this by drawing on a common fantasy of moviegoers  everywhere: the desire to break the fourth wall and take part in the  world of the film.</p>
<p><img src="http://www.kellimarshall.net/cinemahistory/wp-content/uploads/2011/01/purple-rose-of-cairo.jpg" alt="" width="450" /></p>
<p>Indeed, many of us live <strong>The Purple Rose of Cairo</strong> (in a far less literal way, of course) every time we watch a good  movie. Characters seem to pop off the screen and run with us out of the  theater.  They inspire us, and their stories inform our own.  But what  if Woody Allen’s farcical take on the movie-going experience isn’t that  far off? What if one day we really can interact with the film characters  and stories we love?  Believe it or not, advances in game technology  may make that day come sooner than you think.</p>
<p>Six years ago, a program called <a href="http://www.interactivestory.net/" target="_blank">Façade</a> blurred the line between game and cinema. Described by its creators as a  “one act interactive drama,” Façade put the user in the role of Adam, a  dinner guest who finds himself awkwardly in the middle of a marital  dispute. As Adam, a user could freely explore his hosts’ complicated  relationship, making alliances, taking sides, and asking questions – all  while enjoying a favorite (virtual) cocktail. To make the experience  even more immersive, a player could enter questions and responses into a  text box, as opposed to choosing them from a pre-determined set.  The  result was a highly effective, open-ended drama that challenged the very  notion of game.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="283" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GmuLV9eMTkg?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="283" src="http://www.youtube.com/v/GmuLV9eMTkg?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>What’s important about Façade is that it managed to do something no  other game had accomplished: it shared authorship freely with its  audience. Whereas other games had allowed players to choose things such  as weapons or paths as a means of facilitating game strategy, Façade  gave the user the power of choice to facilitate the story itself. And  because Façade offered no objective winning position (who’s to say how  or even if Trip and Gloria should resolve their troubles?), story was  the only thing that mattered.</p>
<p>Since then, game art and game technology have only gotten better. Compared to the cinematic heights of, say, the Bioshock series or Heavy Rain, the world of Façade looks two-dimensional in every sense of the phrase. With each passing year, games get more detailed, worlds more complex, characters richer. When coupled with an interesting story and engaging game play, today’s games can yield an extraordinarily immersive and rewarding experience for the player.</p>
<p>So what happens when we revisit the idea of interactive drama in the face of all this new technology? Can we begin to approach a truly interactive cinematic experience? I, for one, think we can.</p>
<p>Today, one game that is paving the way for such a future is L.A. Noire, which will be released by Rockstar Games in May 2011. An interactive crime drama set in Hollywood’s golden age, L.A. Noire is using truly innovative imaging techniques, including a facial mapping technology called MotionScan to bring a new level of realism to the game.</p>
<p>Not only does the technology make the game look better; it actually contributes to game play. By enabling the player to read facial features and explore an elaborate, eight-square-mile game world, he or she is able to judge a witness or suspect’s believability. The player can employ his or her own intuition, sleuthing skills, and interpersonal skills to navigate through the story. For Star Trek nerds like me, this is basically the holodeck realized.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="283" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jeYym1U226M?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="283" src="http://www.youtube.com/v/jeYym1U226M?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Although it’s a stretch to believe that Tom Baxter is literally going to step out of movie screen in the near future, I do strongly believe that game technology is giving filmmakers a set of tools they’ve never had before. Talk about social media: tomorrow’s filmmakers may watch their movies take on a life of their own as audience members interact with characters and environments in never-before-seen ways. The interactive drama paved the way for the interactive crime mystery. Who’s to say this couldn’t pave the way to the interactive action movie? Or the interactive romantic comedy? As we continue to grow technologically, filmmakers will have an unprecedented opportunity to engage an audience in exciting, immersive ways. And if that’s not the very dream of filmmakers and audiences alike, I don’t know what is.</p>
]]></content:encoded>
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		<title>An Interview with Director Morgan Spurlock</title>
		<link>http://blog.flashpointacademy.com/2011/04/13/an-interview-with-director-morgan-spurlock/</link>
		<comments>http://blog.flashpointacademy.com/2011/04/13/an-interview-with-director-morgan-spurlock/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 19:33:43 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Tribeca Flashpoint]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[director]]></category>
		<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mike eisenberg]]></category>
		<category><![CDATA[morgan spurlock]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[super size me]]></category>
		<category><![CDATA[the greatest movie ever sold]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1529</guid>
		<description><![CDATA[Film &#038; Broadcast student Mike Eisenberg recently sat down with director Morgan Spurlock (Super Size Me, Where in the World Is Osama Bin Laden?) to talk about his new film, The Greatest Movie Ever Sold, all about the business of product placement. 

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashpointacademy.com/academics/film/index.asp">Film &#038; Broadcast</a> student Mike Eisenberg recently sat down with director <a href="http://www.imdb.com/name/nm1041597/">Morgan Spurlock</a> (<a href="http://www.imdb.com/title/tt0390521/">Super Size Me</a>, <a href="http://www.imdb.com/title/tt0963208/">Where in the World Is Osama Bin Laden?</a>) to talk about his new film, <a href="http://www.imdb.com/title/tt1743720/">The Greatest Movie Ever Sold</a>, all about the business of product placement. </p>
<p><object width="450" height="253"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=22349074&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=22349074&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="450" height="253"></embed></object></p>
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		<title>Team Bloom Wins the US Imagine Cup!</title>
		<link>http://blog.flashpointacademy.com/2011/04/12/team-bloom-wins-the-us-imagine-cup/</link>
		<comments>http://blog.flashpointacademy.com/2011/04/12/team-bloom-wins-the-us-imagine-cup/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 17:32:09 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Tribeca Flashpoint]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Bloom Studios]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[imagine cup]]></category>
		<category><![CDATA[interactive media]]></category>
		<category><![CDATA[people's choice]]></category>
		<category><![CDATA[Team Bloom]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>
		<category><![CDATA[winner]]></category>
		<category><![CDATA[winners]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1523</guid>
		<description><![CDATA[Hot on the heels of their People&#8217;s Choice win, Team Bloom yesterday took first prize in the US Imagine Cup Finals with their Xbox game, Spero: a game focused on alternative energy solutions and educating people on how to live healthier lives.
The team will now advance to the international finals in New York City, where [...]]]></description>
			<content:encoded><![CDATA[<p>Hot on the heels of their People&#8217;s Choice win, <a href="http://bloomstudios.org/">Team Bloom</a> yesterday took first prize in the US Imagine Cup Finals with their Xbox game, Spero: a game focused on alternative energy solutions and educating people on how to live healthier lives.</p>
<p>The team will now advance to the international finals in New York City, where their entry will go head to head with projects from around the globe.  We wish them the best on the next leg of their journey!</p>
<p><img src="http://farm6.static.flickr.com/5261/5611171641_e416f560c6.jpg" width="450"></p>
<p>View the press release from Microsoft below.</p>
<p><span id="more-1523"></span></p>
<p><strong>MICROSOFT  : Arizona State University Students Win Top U.S. Spot at Imagine Cup,  the &#8220;World Championships of Technology,&#8221; With Assistive Note-Taking  Solution</strong></p>
<p>REDMOND, Wash., April 11, 2011<em> </em>/PRNewswire/ &#8212; Students from  Arizona State University took the top prize today in the U.S. finals of  the Imagine Cup, the world&#8217;s premier student technology competition,  with their project that enables low-vision students to take notes in  class with the assistance of a custom-designed, portable camera, a  touch-screen Tablet PC, and Microsoft One Note. Michael Astrauskas,  David Hayden, Shashank Srinivas and Qian Yan from Team Note-Taker will  represent the U.S. at the Imagine Cup 2011 Worldwide Finals in New York  City this summer, competing against student teams from more than 70  countries and regions around the world.</p>
<p><img src="http://photos.prnewswire.com/pb-large/EN/2011/03/29/20/20110329202238ENPRN070340-PRN-MICROSOFT-LOGOa-n%60070-1301430158MR.jpg??1302628026" alt="" width="450" /></p>
<p>Students who created video games to drive awareness of world  issues were also celebrated at the U.S. Finals. The winner of the Game  Design for Windows and Xbox competition was Team Bloom, from Tribeca  Flashpoint Media Arts Academy, with a game focused on helping kids learn  about alternative energy solutions. The winner of the Game Design for  Mobile competition was Team Big Impact Bear, from the University of  Houston, with a game to increase awareness of the importance of  preventing and reversing deforestation.</p>
<p>&#8220;It is inspiring to meet so many students who are on the  forefront of new discoveries,&#8221; said Mark Hindsbo, vice president of  Developer and Platform Evangelism, Microsoft. &#8220;Whether they go on to  develop a breakthrough in healthcare, start a new company or become  better prepared to enter the workforce, students who participate in the  Imagine Cup are leading us into a brighter future.&#8221;</p>
<p>The Imagine Cup is one way that Microsoft is helping the students  of today prepare for the jobs of tomorrow by generating excitement for  science, technology, engineering and math. Through its process of  working in a team environment, developing a complex project within a  deadline and presenting a case to a panel of judges, the competition  inspires students with a diverse array of backgrounds to gain critical  skills for the future in collaboration, communications, critical  thinking, citizenship and creative problem-solving. This year, more than  74,000 students in the U.S. rose to the challenge to learn new skills  and to make a difference in the world through the Imagine Cup.</p>
<p>&#8220;Technology empowers the individual to make the world accessible  according to their own needs,&#8221; said David Hayden, Team Note-Taker. &#8220;Our  work demonstrates this by equipping low-vision students with a portable  assistive technology that enables them to take their own notes &#8212; a  process that is well known to benefit retention.</p>
<p>The team&#8217;s project, Note-Taker, helps low-vision and legally  blind students take notes in class as quickly and effectively as their  fully sighted peers. A tightly integrated camera and touch-screen Tablet  PC allow the user to simultaneously view live video and take typed or  hand-written notes on a split-screen interface.</p>
<p>The Note-Taker project was inspired by one of the team&#8217;s legally  blind members, David Hayden, who was unable to keep up with note-taking  in blackboard-intensive math courses. Hayden and his teammates developed  Note-Taker with support from the university&#8217;s Center for Cognitive  Ubiquitous Computing.</p>
<p>The complete list of winners and runners-up of the Imagine Cup 2011 U.S. Finals follows:</p>
<p><em>Imagine Cup 2011 U.S. Finals Winners</em></p>
<p><em>Software Design</em></p>
<p>&#8211;  First Place: Team Note-Taker, Arizona State University<br />
&#8211;  Students: David Hayden, Michael Astrauskas, Qian Yan, Shashank<br />
Srinivas<br />
&#8211;  Project: A portable, assistive technology to help vision-impaired<br />
students take notes in class<br />
&#8211;  Prize: $8,000 (U.S.)<br />
&#8211;  A trip to New York to compete in the Imagine Cup 2011 Worldwide<br />
Finals<br />
&#8211;  $25,000 (U.S.) donation to team members&#8217; departments (or<br />
schools)<br />
&#8211;  Second Place: Team LifeLens<br />
&#8211;  Students: Cy Khormaee, Jason Wakizaka, Tristan Gibeau, Wilson To<br />
&#8211;  Project: An innovative point-of-care smartphone application to<br />
address child mortality rates caused by the lack of detection and<br />
availability of treatment for malaria<br />
&#8211;  Prize: $4,000 (U.S.)<br />
&#8211;  Third Place: Team Uca Ursus, University of Central Arkansas<br />
&#8211;  Students: Brendan Lee, Muhyeddin Ercan<br />
&#8211;  Project: An automated system that allows people to self-monitor<br />
their diagnosed skin cancer using their cellphones<br />
&#8211;  Prize: $3,000 (U.S.)<br />
&#8211;  Fourth Place: Team TTHV, Harvard University, University of Pennsylvania,<br />
Central Connecticut State University<br />
&#8211;  Students: Alexander Ryu, Annemarie Ryu, Brandon, Liu, David Amenta<br />
&#8211;  Project: A healthcare solution designed to improve vaccination rates<br />
and ensure women receive proper and antenatal care in underdeveloped<br />
communities<br />
&#8211;  Prize: $1,000(U.S.)</p>
<p><em>Game Design&#8211; Windows and Xbox</em></p>
<p>&#8211;  First Place: Team Bloom, Tribeca Flashpoint Media Arts Academy<br />
&#8211;  Students: Andrew Zurek, David Grund, Nathan Heyl, Nathan  Moore<br />
&#8211;  Project: &#8220;Spero&#8221; &#8212; a game focused on alternative energy solutions<br />
and educating people on how to live healthier lives<br />
&#8211;  Prize: $6,000 (U.S.)<br />
&#8211;  Second Place: Team Plump Pixel, California State University, Chico<br />
&#8211;  Students: Kenny Anderson, Kurt Feudale<br />
&#8211;  Project: &#8220;Green World&#8221; &#8212; an educational game where players take on<br />
the role of city planners whose responsibility is to keep their<br />
environment clean<br />
&#8211;  Prize: $3,000 (U.S.)<br />
&#8211;  Third Place: Team Righteous Noodle, University of Houston<br />
&#8211;  Students: Jack Chaiyakhom, Kyuho Shim, Son Tran-Nguyen, Thien Pham<br />
&#8211;  Project: &#8220;Eva Frontier&#8221; &#8211;a real-team strategy game that challenges<br />
players to end poverty through the use of advanced technologies<br />
&#8211;  Prize: $2,000 (U.S.)<br />
&#8211;  Fourth Place: Team XozGaming, Lick-Wilmerding High School, Oakland,<br />
Calif.<br />
&#8211;  Students: Julius Lee, Xander Masotto<br />
&#8211;  Project: &#8220;Strain&#8221; &#8211;a real-time strategy game where players defend<br />
the world against a global pandemic<br />
&#8211;  Prize: $1,000(U.S.)</p>
<p><em>Game Design &#8212; Mobile</em></p>
<p>&#8211;  First Place: Team Big Impact Bear, University of Houston<br />
&#8211;  Students: Brett Langsjoen, Daniel Salazar, Francisco Jimenez<br />
&#8211;  Project: &#8220;Forest Gun&#8221; &#8211;a game that aims to prevent and reverse<br />
deforestation in the world<br />
&#8211;  Prize: $6,000 (U.S.) and Windows Phone 7 devices for each member of<br />
the team<br />
&#8211;  Second Place: Team AAMP, University of Houston<br />
&#8211;  Students: Antonio Farias, Mark Rojas, Patipol Paripoonnanonda<br />
&#8211;  Project: &#8220;Operation Clean Sweep&#8221; &#8211;a game intended to raise the<br />
player&#8217;s awareness of water pollution<br />
&#8211;  Prize: $3,000 (U.S.)<br />
&#8211;  Third Place: Team Mintrus, University of Louisville, Columbia College in<br />
Chicago<br />
&#8211;  Students: Kazuna Nakama, Matthew Dahl, Quinn Johns, Richard Paris<br />
&#8211;  Project: &#8220;Pandemic&#8221; &#8211;a tower defense game that acts as a conduit in<br />
the education and prevention of AIDS<br />
&#8211;  Prize: $2,000 (U.S.)<br />
&#8211;  Fourth Place: Team EDO, Arizona State University<br />
&#8211;  Students: Ryan Scott, Travis Sein<br />
&#8211;  Project: &#8220;Word Mine&#8221; &#8211;a fun word game that focuses on a variety of<br />
different languages<br />
&#8211;  Prize: $1,000(U.S.)</p>
<p><em>U.S. People&#8217;s Choice Awards</em></p>
<p>&#8211;  First Place Software Design: Team BearPaw, Brigham Young University<br />
&#8211;  Students: Rob Johnson, Carter Green, Craig Treasure, Paul Jones<br />
&#8211;  Project: A mobile and cloud solution for ultrasound images that is<br />
cost-effective, widely available and easy to implement<br />
&#8211;  Prize: Each member of the winning team will receive an Xbox 360 250<br />
GB Console with Kinect. Estimated retail value $299 (U.S.) each.<br />
&#8211;  First Place Game Design: Team Bloom, Tribeca Flashpoint Media Arts<br />
Academy<br />
&#8211;  Students: Andrew Zurek, David Grund, Nathan Heyl, Nathan Moore<br />
&#8211;  Project: &#8220;Spero&#8221; &#8212; a game focused on alternative energy solutions<br />
and educating people on how to live healthier lives<br />
&#8211;  Prize: Each member of the winning team will receive an Xbox 360 250<br />
GB Console with Kinect. Estimated retail value $299 (U.S.) each.</p>
<p>Now in its ninth year, the Imagine Cup has grown to become a  global competition, with more than 325,000 students representing 100  countries and regions entering the competition last year. The theme for  the 2011 competitions is &#8220;Imagine a world where technology helps solve  the toughest problems.&#8221; The Imagine Cup 2011 Worldwide Finals will be  held July 8 through 13 in New York &#8212; the first time the United States  will host the final stage of the competition. More information about the  Imagine Cup is available at <a href="http://www.imaginecup.com/">http://www.imaginecup.com</a>.</p>
<p>Founded in 1975, Microsoft (Nasdaq &#8220;MSFT&#8221;) is the worldwide  leader in software, services and solutions that help people and  businesses realize their full potential.</p>
<p>SOURCE  Microsoft Corp.</p>
]]></content:encoded>
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		<item>
		<title>Team Bloom Wins Imagine Cup People&#8217;s Choice Award!</title>
		<link>http://blog.flashpointacademy.com/2011/04/11/team-bloom-wins-imagine-cup-peoples-choice-award/</link>
		<comments>http://blog.flashpointacademy.com/2011/04/11/team-bloom-wins-imagine-cup-peoples-choice-award/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 17:13:42 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Game & Interactive Media]]></category>
		<category><![CDATA[Bloom Studios]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[People's Choice Award]]></category>
		<category><![CDATA[Team Bloom]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>
		<category><![CDATA[US Finals]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1512</guid>
		<description><![CDATA[The results are in!
Competition was fierce, but with 5,091 votes, Tribeca Flashpoint Academy&#8217;s Team Bloom has won Microsoft&#8217;s Imagine Cup People&#8217;s Choice Award! Thank you to all who supported them with daily votes and texts!


Currently, the members of Team Bloom (Andrew Zurek, David Grund, Nathan Heyl, Nathan Moore, and faculty mentor Darryl Hughes) are in [...]]]></description>
			<content:encoded><![CDATA[<p>The results are in!</p>
<p>Competition was fierce, but with 5,091 votes, <a href="http://www.tribecaflashpoint.com">Tribeca Flashpoint Academy&#8217;s</a> Team Bloom has won <a href="http://www.imaginecup.com/">Microsoft&#8217;s Imagine Cup</a> People&#8217;s Choice Award! Thank you to all who supported them with daily votes and texts!</p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/space_needle.jpg" alt="" width="450" /></p>
<p><span id="more-1512"></span></p>
<p>Currently, the members of Team Bloom (Andrew Zurek, David Grund, Nathan Heyl, Nathan Moore, and faculty mentor Darryl Hughes) are in Seattle, Washington competing in the Imagine Cup US Finals. Stand by for more news on their progress!</p>
<p><a href="http://www.flickr.com/photos/imaginecup/">See pictures of all the action on Microsoft&#8217;s Imagine Cup Flickr page.</a></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/5601616967_c8147f61c7_b.jpg" alt="" width="450" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/5601617057_3f9d97f80d_b.jpg" alt="" width="450" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/5603693921_87f2e143c8_b.jpg" alt="" width="450" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/5603694307_2395ebf76d_b.jpg" alt="" width="450" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110409_ImagineCup/5604278690_152af40fdc_b.jpg" alt="" width="450" /></p>
]]></content:encoded>
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		<title>Tribeca Flashpoint Hosts Chicago AAUGA Meeting</title>
		<link>http://blog.flashpointacademy.com/2011/03/30/tribeca-flashpoint-hosts-aauga-meeting/</link>
		<comments>http://blog.flashpointacademy.com/2011/03/30/tribeca-flashpoint-hosts-aauga-meeting/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 20:30:35 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Animation & Visual Effects]]></category>
		<category><![CDATA[Tribeca Flashpoint]]></category>
		<category><![CDATA[AAUGA]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animators]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[chicago]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[jenny o'connor]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1496</guid>
		<description><![CDATA[
Last week, Tribeca Flashpoint hosted another successful meeting of the Chicago AAUGA tonight. Group leader Jennifer O’Connor demonstrated new features in the upcoming release of 3DStudio Max 2012.  Check out our photos from this fun and informative night!















]]></description>
			<content:encoded><![CDATA[<div style="clear: both; text-align: center;">
<p style="text-align: left;">Last week, Tribeca Flashpoint hosted another successful meeting of the <a href="http://max3ds.com/" target="_blank">Chicago AAUGA</a> tonight. Group leader Jennifer O’Connor demonstrated new features in the upcoming release of 3DStudio Max 2012.  Check out our photos from this fun and informative night!</p>
</div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-79D2sR1u944/TY_uyMwSNhI/AAAAAAAAqYo/EV92chzXdQw/s1600/IMG_9118.jpg"><img style="border: 0pt none;" src="http://3.bp.blogspot.com/-79D2sR1u944/TY_uyMwSNhI/AAAAAAAAqYo/EV92chzXdQw/s640/IMG_9118.jpg" border="0" alt="" width="450" height="338" /></a></div>
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<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-H9dNsXD4zFI/TY_u3wzbFJI/AAAAAAAAqYw/4pYiDH4Gkro/s1600/IMG_9023.jpg"><img style="border: 0pt none;" src="http://3.bp.blogspot.com/-H9dNsXD4zFI/TY_u3wzbFJI/AAAAAAAAqYw/4pYiDH4Gkro/s640/IMG_9023.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://1.bp.blogspot.com/-a0PTHD5PQWE/TY_u4mYVJJI/AAAAAAAAqY0/6VKoMcsV5nc/s1600/IMG_9030.jpg"><img style="border: 0pt none;" src="http://1.bp.blogspot.com/-a0PTHD5PQWE/TY_u4mYVJJI/AAAAAAAAqY0/6VKoMcsV5nc/s640/IMG_9030.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://1.bp.blogspot.com/-HZKc_6F9A04/TY_u5Oh2zsI/AAAAAAAAqY4/wYWE7RBmOo4/s1600/IMG_9077.jpg"><img style="border: 0pt none;" src="http://1.bp.blogspot.com/-HZKc_6F9A04/TY_u5Oh2zsI/AAAAAAAAqY4/wYWE7RBmOo4/s640/IMG_9077.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-hPY2V5akih4/TY_u56MzVyI/AAAAAAAAqY8/VTpW9DSMe-4/s1600/IMG_9080.jpg"><img style="border: 0pt none;" src="http://3.bp.blogspot.com/-hPY2V5akih4/TY_u56MzVyI/AAAAAAAAqY8/VTpW9DSMe-4/s640/IMG_9080.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://4.bp.blogspot.com/-380Jahht36Y/TY_u6WryDYI/AAAAAAAAqZA/YfrU9NhqMw0/s1600/IMG_9083.jpg"><img style="border: 0pt none;" src="http://4.bp.blogspot.com/-380Jahht36Y/TY_u6WryDYI/AAAAAAAAqZA/YfrU9NhqMw0/s640/IMG_9083.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-AAlUaqP6_24/TY_u7Ifu5bI/AAAAAAAAqZE/0hQau5W3bW4/s1600/IMG_9087.jpg"><img style="border: 0pt none;" src="http://3.bp.blogspot.com/-AAlUaqP6_24/TY_u7Ifu5bI/AAAAAAAAqZE/0hQau5W3bW4/s640/IMG_9087.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-bz13lDM6ecA/TY_u8nU3CFI/AAAAAAAAqZI/2ALc02eGgr8/s1600/IMG_9088.jpg"><img src="http://2.bp.blogspot.com/-bz13lDM6ecA/TY_u8nU3CFI/AAAAAAAAqZI/2ALc02eGgr8/s640/IMG_9088.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://1.bp.blogspot.com/-LZ57I3gYRXU/TY_u9Du6bkI/AAAAAAAAqZM/yCk_G6x9EcE/s1600/IMG_9089.jpg"><img style="border: 0pt none;" src="http://1.bp.blogspot.com/-LZ57I3gYRXU/TY_u9Du6bkI/AAAAAAAAqZM/yCk_G6x9EcE/s640/IMG_9089.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-FUfLYMyx6-w/TY_u9-SDT1I/AAAAAAAAqZQ/Nc0qt1C7Ki0/s1600/IMG_9095.jpg"><img src="http://2.bp.blogspot.com/-FUfLYMyx6-w/TY_u9-SDT1I/AAAAAAAAqZQ/Nc0qt1C7Ki0/s640/IMG_9095.jpg" border="0" alt="" width="450" height="338" /></a></div>
<div style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-vxErC0Uonhw/TY_u-Q3m7FI/AAAAAAAAqZU/aslTSSllnmQ/s1600/IMG_9114.jpg"><img src="http://2.bp.blogspot.com/-vxErC0Uonhw/TY_u-Q3m7FI/AAAAAAAAqZU/aslTSSllnmQ/s640/IMG_9114.jpg" border="0" alt="" width="450" height="338" /></a></div>
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		<title>Tribeca Flashpoint Films &amp; Interviews Rock Legend Wanda Jackson</title>
		<link>http://blog.flashpointacademy.com/2011/03/28/tribeca-flashpoint-films-interviews-rock-legend-wanda-jackson/</link>
		<comments>http://blog.flashpointacademy.com/2011/03/28/tribeca-flashpoint-films-interviews-rock-legend-wanda-jackson/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 20:59:00 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[Recording Arts]]></category>
		<category><![CDATA[Tribeca Flashpoint]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[chicago]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[lincoln hall]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[the party ain't over]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>
		<category><![CDATA[wanda jackson]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1484</guid>
		<description><![CDATA[
It&#8217;s not every day you get to stand in the presence of royalty, but last week, Tribeca Flashpoint Media Arts Academy students got a chance to meet a real, live Queen of Rock.
Before her concert at Lincoln Hall, the legendary Wanda Jackson sat down in her dressing room with six students from Film &#38; Broadcast [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3234.jpg" alt="Wanda Jackson Sings at Lincoln Hall" /></p>
<p>It&#8217;s not every day you get to stand in the presence of royalty, but last week, Tribeca Flashpoint Media Arts Academy students got a chance to meet a real, live Queen of Rock.</p>
<p>Before her concert at <a href="http://www.lincolnhallchicago.com/">Lincoln Hall</a>, the legendary <strong><a href="http://www.wandajackson.com/">Wanda Jackson</a></strong> sat down in her dressing room with six students from <a href="http://www.flashpointacademy.com/academics/film/index.asp">Film &amp; Broadcast</a> and <a href="http://www.flashpointacademy.com/academics/recording/index.asp">Recording Arts</a> to talk about her storied past, her new resurgence among a young fanbase, working with <a href="http://en.wikipedia.org/wiki/Jack_White_%28musician%29">Jack White</a> (<a href="http://en.wikipedia.org/wiki/The_White_Stripes">The White Stripes</a>, <a href="http://en.wikipedia.org/wiki/The_Raconteurs">Rancontours</a>), and releasing <strong><a href="http://www.amazon.com/Party-Aint-Over-Wanda-Jackson/dp/B004707APC">The Party Ain&#8217;t Over.</a></strong></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3193.jpg" alt="Wanda Jackson and Dex Romweber Duo" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3198.jpg" alt="Tribeca Flashpoint student Trevor Kodat films Wanda Jackson" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3277.jpg" alt="Wanda Jackson performs at Lincoln Hall in Chicago" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3270.jpg" alt="Uriah Kalahiki photographs Wanda Jackson at Lincoln Hall" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_3204.jpg" alt="Wanda Jackson's Set List" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_0645.jpg" alt="Wanda Jackson and student Andrew Shabat check each other's hair" /></p>
<p><img src="http://www.flashpointacademy.com/images/blog/110328_WandaJackson/IMG_0637.jpg" alt="Wanda Jackson and producer James Richards" /></p>
<p><strong>Watch Wanda perform with special guest Jack White on The Late Show with David Letterman:<br />
</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="368" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GzDfYidKU5c?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="368" src="http://www.youtube.com/v/GzDfYidKU5c?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<title>Help Bloom Studios Take Home the Gold!</title>
		<link>http://blog.flashpointacademy.com/2011/03/25/help-bloom-studios-take-home-the-gold/</link>
		<comments>http://blog.flashpointacademy.com/2011/03/25/help-bloom-studios-take-home-the-gold/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 15:36:06 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Game & Interactive Media]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[imagine cup]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[spero]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1475</guid>
		<description><![CDATA[
Congratulations to Game &#38; Interactive Media students Andrew Zurek, David Grund, Nathan Heyl, and Nathan Moore, also known as BLOOM STUDIOS, for being named national finalists in Microsoft’s Imagine Cup Game Design Competition!
Before they jet off to Washington for the national competition, you  can help Bloom Studios and Spero win the People’s Choice Award [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://msimaginecup-facebookassets.com/vote/img/team_image/large/GD_Bloom_Studios_Team-20.jpg" alt="" /></p>
<p>Congratulations to Game &amp; Interactive Media students Andrew Zurek, David Grund, Nathan Heyl, and Nathan Moore, also known as BLOOM STUDIOS, for being named national finalists in Microsoft’s Imagine Cup Game Design Competition!</p>
<p>Before they jet off to Washington for the national competition, you  can help Bloom Studios and Spero win the People’s Choice Award on  Facebook!  There are two ways to vote:</p>
<blockquote><p><strong><a href="http://apps.facebook.com/imaginecupcontest/tabprojectcontent/31/tab">Vote on Facebook</a> – or – text BLOOM to 23000*</strong></p></blockquote>
<p><a href="http://www.imaginecup.com/">Microsoft’s Imagine Cup</a>, now in its 8<sup>th</sup> year, is the world’s premier student technology competition, encouraging students around the world to use technology to tackle some of the world’s toughest problems.</p>
<p>Bloom Studios’ winning game, SPERO, is about making a difference in your community one step at a time. Watch the video below for a closer look!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="283" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/q89Rz_tfdII?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="450" height="283" src="http://www.youtube.com/v/q89Rz_tfdII?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>For more about Tribeca Flashpoint Academy’s Game &amp; Interactive Media program, please visit <a href="http://www.flashpointacademy.com/academics/game/index.asp">http://www.tribecaflashpoint.com</a>.</p>
<p>*Standard text messaging rates may apply</p>
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		<title>Tribeca Flashpoint Welcomes Phoebe Tisdale</title>
		<link>http://blog.flashpointacademy.com/2011/03/25/tribeca-flashpoint-welcomes-phoebe-tisdale/</link>
		<comments>http://blog.flashpointacademy.com/2011/03/25/tribeca-flashpoint-welcomes-phoebe-tisdale/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 14:57:55 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[flashpoint academy]]></category>
		<category><![CDATA[fox]]></category>
		<category><![CDATA[phoebe tisdale]]></category>
		<category><![CDATA[producton]]></category>
		<category><![CDATA[tribeca flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1462</guid>
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			<content:encoded><![CDATA[<p><img src="http://www.flashpointacademy.com/images/blog/posters/phoebeb_tisdale.jpg" width="450"></p>
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		<title>Tribeca Flashpoint Students Create Winning Ad for Donate Life Illinois</title>
		<link>http://blog.flashpointacademy.com/2011/03/23/tribeca-flashpoint-students-create-winning-ad-for-donate-life-illinois/</link>
		<comments>http://blog.flashpointacademy.com/2011/03/23/tribeca-flashpoint-students-create-winning-ad-for-donate-life-illinois/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 18:00:46 +0000</pubDate>
		<dc:creator>Kristin</dc:creator>
				<category><![CDATA[Film & Broadcast]]></category>
		<category><![CDATA[best new ad]]></category>
		<category><![CDATA[donate life]]></category>
		<category><![CDATA[illinois]]></category>
		<category><![CDATA[organ donor]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/?p=1449</guid>
		<description><![CDATA[How do you become a super hero? Create a video to get Illinois buzzing about saving lives and becoming organ donors.
That&#8217;s exactly what second year Film &#038; Broadcast students did in their winning submission to Best New Ad, promoting Donate Life, an organ and tissue donor organization.
 
The winning team, comprised of Producer Nathen Grigsby, [...]]]></description>
			<content:encoded><![CDATA[<p>How do you become a super hero? Create a video to get Illinois buzzing about saving lives and becoming organ donors.</p>
<p>That&#8217;s exactly what second year <a href="http://www.flashpointacademy.com/academics/film/index.asp">Film &#038; Broadcast</a> students did in their winning submission to <a href="http://bestnewad.com/">Best New Ad</a>, promoting <a href="http://www.donatelifeillinois.org/">Donate Life</a>, an organ and tissue donor organization.</p>
<p><object height="360" width="450" data="http://bestnewad.com/Players/FlashPlayer/flowplayer-3.1.4.swf" type="application/x-shockwave-flash" id="img1" ><param name="movie" value="http://bestnewad.com/Players/FlashPlayer/flowplayer-3.1.4.swf" /><param name="quality" value="high"/><param name="scale" value="noScale"/><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="flashvars"  value='config={"plugins":{"pseudo":{"url":"http://bestnewad.com/Players/FlashPlayer/flowplayer.pseudostreaming-3.1.3.swf"},"controls":{"backgroundColor":"#000000","backgroundGradient":"low"}},"clip":{"provider":"pseudo","url":"http://bestnewad.com/ImageMgmt/AssignmentContent/Video/755/Flv_Videos/1299621334_.flv"},"playlist":[{"provider":"pseudo","url":"http://bestnewad.com/ImageMgmt/AssignmentContent/Video/755/Flv_Videos/1299621334_.flv"}]}' /></object> </p>
<p>The winning team, comprised of Producer Nathen Grigsby, Director of Photography Bryan Sentiere, Director Tom Merry, and Editor Mike Mitroff, created a :60 spot which features a hapless superhero who discovers his real life-saving powers.  </p>
<p>Two other teams from Tribeca Flashpoint were finalists in the Donate Life competition.  You can view their excellent submissions here:</p>
<p><a href="http://bestnewad.com/ProjectModule/viewsubmission.php?file=1299627512_.flv&#038;assignid=28&#038;catid=2&#038;mem_id=974&#038;subid=389">Zack Robinson, AJ Mester, Katrina Meier, Thomas Tomesis, and Kevin Koval  </a></p>
<p><a href="http://bestnewad.com/ProjectModule/viewsubmission.php?file=1299651109_.flv&#038;assignid=28&#038;catid=2&#038;mem_id=837&#038;subid=417">David Goldberg</a></p>
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