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<channel>
	<title>Flashpoint Academy Blog &#187; Simeon</title>
	<link>http://blog.flashpointacademy.com</link>
	<description>A blog about Flashpoint Academy.</description>
	<pubDate>Mon, 16 Jun 2008 19:37:50 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>End of the First Year at Flashpoint</title>
		<link>http://blog.flashpointacademy.com/2008/06/16/end-of-the-first-year-at-flashpoint/</link>
		<comments>http://blog.flashpointacademy.com/2008/06/16/end-of-the-first-year-at-flashpoint/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 19:37:50 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/06/16/end-of-the-first-year-at-flashpoint/</guid>
		<description><![CDATA[Last week we wrapped up the first year at Flashpoint Academy in Chicago, a new digital arts and sciences school redefining education for professionals &#8212; training them in skills vital for modern entertainment and business in today’s world. In the game department, dozens of game students, guided by several seasoned industry professionals, have worked hard [...]]]></description>
			<content:encoded><![CDATA[<p>Last week we wrapped up the first year at Flashpoint Academy in Chicago, a new digital arts and sciences school redefining education for professionals &#8212; training them in skills vital for modern entertainment and business in today’s world. In the game department, dozens of game students, guided by several seasoned industry professionals, have worked hard in building games and creating game designs, 3D models, original game levels, game music, and learning the production and workflow behind today’s game efforts. Most of these projects have been conducted within team settings where communication, leadership and personal responsibility are keys to success. And like getting pushed out of a nest, nobody seems quite ready for the shock of it all. When things go wrong, there’s plenty of blame to go around. When the dust clears, the birds in flight are the ones who relied on themselves, listened to directions, and worked hard to deliver what was expected and even beyond. And for those whose achievements were not so great, we are patient and guiding, pushing you to get off the ground. You can do it. You will do it. Persist and work hard. For everyone, in collecting materials for the end-of-year portfolio gathering assignment, ultimately there is a collective gasp. Wow. What we’ve done. What we’ve learned. For some, perhaps, who are farther along in the learning process, they know that the next thought should be: Even with all that we’ve done, what can we do better? What more can we do now? So, now that this first year is complete, we’re ready to face tomorrow with the experience and knowledge that will most ensure victory at the end of the journey – at the end of the two years, each student will have new skills and industry experience that will make them ideal leading candidates for positions in a variety of areas in game development, visual effects, film, sound engineering, and broadcasting. Let’s get to work.</p>
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		<title>Why I Am Playing Grand Theft Auto IV</title>
		<link>http://blog.flashpointacademy.com/2008/05/21/why-i-am-playing-grand-theft-auto-iv/</link>
		<comments>http://blog.flashpointacademy.com/2008/05/21/why-i-am-playing-grand-theft-auto-iv/#comments</comments>
		<pubDate>Wed, 21 May 2008 22:01:53 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/05/21/why-i-am-playing-grand-theft-auto-iv/</guid>
		<description><![CDATA[As a part of this industry, it is a requirement that I play current games. Mostly I want to capture the essence of the experience, to appreciate the play mechanic or technology or story, and so playing a game for 100 hours is really not necessary. As a game creator, it is vital to do [...]]]></description>
			<content:encoded><![CDATA[<p>As a part of this industry, it is a requirement that I play current games. Mostly I want to capture the essence of the experience, to appreciate the play mechanic or technology or story, and so playing a game for 100 hours is really not necessary. As a game creator, it is vital to do this on a regular basis for a variety of reasons.</p>
<p>In the last six months I have only fully completed a few major console games (in campaign mode - Halo 3, Call of Duty 4, Portal, to name a few), and I am well on my way to completing Crisis Core on the PSP. Many games have gone unfinished (an hour or two in, or maybe five or six hours in). But in the last week I have taken a side step into Grand Theft Auto IV&#8217;s Liberty City and I want to talk about it, because I think I am going to try to finish this one.</p>
<p>So far, I have about six hours of game playing time. There are a hundred points of statistics that the game captures while you are playing (but these aren&#8217;t important for you as you are playing, just sort of interesting all the same). The game says I have completed %12 of the missions. If this is true, it will take me a long time to get to the end because I only play a few hours per week.</p>
<p>So far, here&#8217;s why I am living a few hours per week in Liberty City:</p>
<p>This game is the single biggest entertainment launch in history across all mediums.</p>
<p>This game has a very high metacritic score &#8212; the quality of the game is the pinnacle of today&#8217;s marketplace in terms of technology and user experience.</p>
<p>The writing is amazing. Among the best dialogue written yet in this medium.</p>
<p>The physical mo-cap acting is really great.</p>
<p>The universe is realized in stunning detail. One word: EPIC.</p>
<p>The music is perfect.</p>
<p>The player&#8217;s sense of power over the environment and over &#8220;people&#8221; absolutely impacts real-world self-esteem and stress in a more powerful way because of the high level of &#8220;realism&#8221; in this generation of game technology. This is really fascinating to experience personally.</p>
<p>Employing this power over the environment and over &#8220;people&#8221; is a choice. Do you randomly kill &#8220;people&#8221; or do you simply play the story line?<br />
Game developers at Flashpoint Academy are discussing this product daily right now, sharing experiences and discussing how the game could have been improved. One thing we all agree upon: young people should absolutely not have this game. This is purely adult entertainment &#8212; 18+ for sure. If you know anybody with an Xbox 360 or PS3 with children in the house, lock this game up!</p>
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		<title>Do It Right, Do It Simple</title>
		<link>http://blog.flashpointacademy.com/2008/05/01/do-it-right-do-it-simple/</link>
		<comments>http://blog.flashpointacademy.com/2008/05/01/do-it-right-do-it-simple/#comments</comments>
		<pubDate>Thu, 01 May 2008 16:58:55 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/05/01/do-it-right-do-it-simple/</guid>
		<description><![CDATA[In our final Year One Game Project Production course at Flashpoint Academy, two game teams are building up for a sprint to the finish. Time is short. Resources are limited. Critical design and planning decisions are in progress right now. Can everyone pull it off? The student team leads are kicking into gear under faculty [...]]]></description>
			<content:encoded><![CDATA[<p>In our final Year One Game Project Production course at Flashpoint Academy, two game teams are building up for a sprint to the finish. Time is short. Resources are limited. Critical design and planning decisions are in progress right now. Can everyone pull it off? The student team leads are kicking into gear under faculty guidance to make things happen, and work on the next big milestone is under way.</p>
<p>There are some really invaluable pieces of advice your new game team should keep in mind, and it is truly important for our students to follow these points as they work on these final year one projects in our game studio.</p>
<p><strong>1. Keep it simple.</strong></p>
<p>Why keep the game simple? Well, the reasons for keeping it simple mostly point to limiting production risks and alternatively potentially making the game more accessible and possibly more fun (and then&#8230;more successful, and maybe even complete). Production risks can include getting in over your head in terms of how much time it will take to complete various tasks along the way both in the creation of assets and in the development of technology. Further, it is easy to get &#8220;ambitious&#8221; in the creative process without a real market need for features or eye candy or to serve the core of the product&#8217;s unique selling advantage. This can often times only be assessed after considerable work has been done on a game, after which point it might be too late to fix major problems or reach the deadlines.</p>
<p><strong>2. Remove production bottlenecks.</strong></p>
<p>Some main issues here center on management and technology. Appropriate delegation of tasks and oversight really make a huge difference in the efficiency of various teams. Big projects require lots of hands in the mix. They all have to work together and use the tools in concert. This means that everyone needs to be on the same page, and people need to promote the utmost in mature communication and professionalism. On the technology fronts, it is key to make game content data driven. With small projects and inexperienced developers, this is often a critical point of failure, usually leading to people saying, &#8220;Oh, we have to wait for the programmer&#8230;again.&#8221; When fifteen people are waiting for one person to get something done, that is NOT good. Plus, most game teams have or require people to be dynamic and willing to do more than one particular thing. Pitching in as much as possible on the critical tasks at hand wherever they exist as directed by the team leads is a normal process in game studios. When team leads don&#8217;t do their job, express your concerns to others in a positive and appropriate manner. Your feedback may prove helpful to everyone.</p>
<p><strong>3. Work hard and make the deadlines.</strong></p>
<p>Okay, this seems like a simple piece of advice. But here&#8217;s what you must do: Listen. Take notes. Prioritize. Focus. Complete the tasks. Review the work. Communicate and collaborate (don&#8217;t just make random decisions on your own &#8212; check with your team or you manager! Chances are you can use some advice on how to tackle things, especially the first time).</p>
<p>So, in short, remember these three words and it will help you along the way:</p>
<p><strong>&#8220;Simple&#8221;<br />
&#8220;Bottlenecks&#8221;<br />
&#8220;Deadlines&#8221;</strong></p>
<p>Good luck teams!</p>
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		<title>Flashpoint Students Attend Preview Screening for IRON MAN</title>
		<link>http://blog.flashpointacademy.com/2008/05/01/flashpoint-students-attend-preview-screening-for-iron-man/</link>
		<comments>http://blog.flashpointacademy.com/2008/05/01/flashpoint-students-attend-preview-screening-for-iron-man/#comments</comments>
		<pubDate>Thu, 01 May 2008 15:36:36 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Film]]></category>

		<category><![CDATA[Flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/05/01/flashpoint-students-attend-preview-screening-for-iron-man/</guid>
		<description><![CDATA[
Flashpoint students attended Chicago&#8217;s private preview screening of Iron Man on Monday, April 28th at AMC 21 River East Theater.



]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.flashpointacademy.com/gallery/BLOG/ironman.jpg" /></p>
<p>Flashpoint students attended Chicago&#8217;s private preview screening of <em><a target="_blank" href="http://ironmanmovie.marvel.com/">Iron Man </a></em>on Monday, April 28th at AMC 21 River East Theater.</p>
<p><img src="http://www.flashpointacademy.com/gallery/BLOG/ironman3.jpg" /></p>
<p><img src="http://www.flashpointacademy.com/gallery/BLOG/ironman4.jpg" /></p>
<p><img src="http://www.flashpointacademy.com/gallery/BLOG/ironman2.jpg" /></p>
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		<title>High Voltage, a next-generation multi-platform game developer based in Hoffman Estates, visits Flashpoint Academy</title>
		<link>http://blog.flashpointacademy.com/2008/04/18/high-voltage-a-next-generation-multi-platform-game-developer-based-in-hoffman-estates-visits-flashpoint-academy/</link>
		<comments>http://blog.flashpointacademy.com/2008/04/18/high-voltage-a-next-generation-multi-platform-game-developer-based-in-hoffman-estates-visits-flashpoint-academy/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 20:06:06 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/04/18/high-voltage-a-next-generation-multi-platform-game-developer-based-in-hoffman-estates-visits-flashpoint-academy/</guid>
		<description><![CDATA[
 
Pictured from Left to Right:
Simeon Peebler, Chair of  Game Development, FPA
And from High Voltage:
Matt Corso, Creative Director
Michael Metz, Audio Video Director
Joe Hamell, Lead Artist
]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri"><img src="http://www.flashpointacademy.com/gallery/blog/highvoltage.jpg" /></font></p>
<p><font face="Calibri"> </font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Pictured from Left to Right:</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Simeon Peebler, Chair of  Game Development, FPA</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">And from High Voltage:</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Matt Corso, Creative Director</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Michael Metz, Audio Video Director</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Joe Hamell, Lead Artist</font></p>
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		<title>Game Development Students</title>
		<link>http://blog.flashpointacademy.com/2008/04/17/game-development-students/</link>
		<comments>http://blog.flashpointacademy.com/2008/04/17/game-development-students/#comments</comments>
		<pubDate>Thu, 17 Apr 2008 21:37:13 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/04/17/game-development-students/</guid>
		<description><![CDATA[Students work on a variety of key projects for the Game Art I and Virtual World Development I courses at Flashpoint Academy.

&#160;

&#160;

&#160;

]]></description>
			<content:encoded><![CDATA[<p style="margin: 0in 0in 0pt" class="MsoNormal"><font face="Calibri">Students work on a variety of key projects for the Game Art I and Virtual World Development I courses at Flashpoint Academy.</font></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><img src="http://www.flashpointacademy.com/gallery/blog/game4.jpg" /></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><img src="http://www.flashpointacademy.com/gallery/blog/game2.jpg" /></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><img src="http://www.flashpointacademy.com/gallery/blog/game1.jpg" /></p>
<p style="margin: 0in 0in 0pt" class="MsoNormal">&nbsp;</p>
<p style="margin: 0in 0in 0pt" class="MsoNormal"><img src="http://www.flashpointacademy.com/gallery/blog/game3.jpg" /></p>
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		<title>New Flashpoint Academy-Developed Game for &#8220;Edgar and Ellen&#8221; Debuts April 1st</title>
		<link>http://blog.flashpointacademy.com/2008/04/01/new-flashpoint-academy-developed-game-for-edgar-and-ellen-debuts-april-1st/</link>
		<comments>http://blog.flashpointacademy.com/2008/04/01/new-flashpoint-academy-developed-game-for-edgar-and-ellen-debuts-april-1st/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 14:12:17 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/04/01/new-flashpoint-academy-developed-game-for-edgar-and-ellen-debuts-april-1st/</guid>
		<description><![CDATA[

Edgar &#38; Ellen Website
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.flashpointacademy.com/gallery/blog/edgar1.jpg" /></p>
<p><img src="http://www.flashpointacademy.com/gallery/blog/edgar2.jpg" /></p>
<p><a target="_blank" href="http://www.edgarandellen.com/">Edgar &amp; Ellen Website</a></p>
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		<title>Flashpoint Game Developers</title>
		<link>http://blog.flashpointacademy.com/2008/03/27/flashpoint-game-developers/</link>
		<comments>http://blog.flashpointacademy.com/2008/03/27/flashpoint-game-developers/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 15:33:58 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2008/03/27/flashpoint-game-developers/</guid>
		<description><![CDATA[So far, things have been very interesting at Flashpoint Academy this academic year, and what has been most surprising does not really exist within the typical “gaming” mentality you might expect from new game-developers-in-training here at our state-of-the-art school in Chicago.
This process comes down to establishing in our students what amounts to them becoming “modern [...]]]></description>
			<content:encoded><![CDATA[<p>So far, things have been very interesting at Flashpoint Academy this academic year, and what has been most surprising does not really exist within the typical “gaming” mentality you might expect from new game-developers-in-training here at our state-of-the-art school in Chicago.</p>
<p>This process comes down to establishing in our students what amounts to them becoming “modern digital professionals.” The patterns initially are the same as they have been in the past across all industries. It takes hard work. Sweat. Tears. It takes drive and ambition. It takes attention to detail. It takes the ability to deliver on time and on target, meeting and exceeding expectations in every way. Communication, both written and verbal, is essential. That feeds right into one of the most important parts: team work. No person is an island. Everything is done in collaboration. Sure, there are leaders, but without the rest of the production team, none of it is possible. Project management and time management skills are invaluable. These are all things that game studios desperately need, and so far I have not mentioned anything about their technical or creative training in the game medium! So the final pieces for the “modern digital professional” include not only these baseline “soft” skills, but new skills in balancing forever advancing technology and creativity, and making each serve the other in any task put forward.</p>
<p>So, does that fit the mold when it comes to your idea of a stereotypical gamer? For those interested in Flashpoint Academy: If you don’t have the capacity to go down the difficult road of being a successful “modern digital professional” and “digital artisan”, we will encourage you to get serious and get ready before you consider the unbelievable program we offer here at Flashpoint.</p>
<p>The exposure students here have had to those in the game industry has been exceptional. Here’s a quick recap: they have spent countless hours with our incredibly senior faculty members (each have at least ten years of professional experience in their field – well beyond what you find at typical institutions trying to teach interactive media in the way that we are doing right now), to special visits by game documentarians, game industry executives, and composers from the Halo series and Final Fantasy series (yes, Nobuo Uematsu spent a morning with us a few week ago!). And more are coming. I have not mentioned the incredible things going on in our film, recording arts, or visual effects departments (along with the cross-department collaborative projects!).</p>
<p>Our students have worked on developing a large number of innovative games, and they are working with cutting-edge game engines right now using the latest tools that were literally just “science fiction” a few short years ago. The whole production process, the digital asset management system, the workflow, and the responsibilities of each team member – these are all critical things for these new game developers to learn in their efforts under our guidance and supervision within our curriculum.</p>
<p>So, you can see, this is not just for people who are interested in playing games for a living. This is for people who want to make games, and who are willing to do what it takes to achieve the challenging heights they must reach before we launch them into this competitive industry. By the time they complete our program, they won’t need “launched” – they will be on their own feet, ready to work hard and face the challenges ahead without fear.</p>
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		<title>Game Developers Are Not Magicians</title>
		<link>http://blog.flashpointacademy.com/2007/10/18/game-developers-are-not-magicians/</link>
		<comments>http://blog.flashpointacademy.com/2007/10/18/game-developers-are-not-magicians/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 18:41:42 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2007/10/18/game-developers-are-not-magicians/</guid>
		<description><![CDATA[Despite creating the biggest single-day entertainment release of all time, game developers continue to get a bad rap.
I&#8217;ve noticed that many people characterize game developers as lazy, socially incompetent basement-dwelling underachievers. Sure, there&#8217;s a segment of our community that certainly might qualify for this great description. But to routinely build entertainment experiences that last ten [...]]]></description>
			<content:encoded><![CDATA[<p>Despite creating the biggest single-day entertainment release of all time, game developers continue to get a bad rap.</p>
<p>I&#8217;ve noticed that many people characterize game developers as lazy, socially incompetent basement-dwelling underachievers. Sure, there&#8217;s a segment of our community that certainly might qualify for this great description. But to routinely build entertainment experiences that last ten to sixty hours or more, it takes constant perspiration. It takes determination and skill like that which is found only in the trenches of a battlefield. Any game &#8220;playing&#8221; we do is measured and desperate, as the industry and market can run over us like a freight train if we miss out on what happens to be going on around us.</p>
<p> <a href="http://blog.flashpointacademy.com/2007/10/18/game-developers-are-not-magicians/#more-27" class="more-link">(more&#8230;)</a></p>
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		<title>Flashpoint Academy and The Hero&#8217;s Journey Well&#8230;</title>
		<link>http://blog.flashpointacademy.com/2007/09/14/flashpoint-academy-and-the-heros-journey-well/</link>
		<comments>http://blog.flashpointacademy.com/2007/09/14/flashpoint-academy-and-the-heros-journey-well/#comments</comments>
		<pubDate>Fri, 14 Sep 2007 13:52:38 +0000</pubDate>
		<dc:creator>Simeon</dc:creator>
		
		<category><![CDATA[Flashpoint]]></category>

		<guid isPermaLink="false">http://blog.flashpointacademy.com/2007/09/14/flashpoint-academy-and-the-heros-journey-well/</guid>
		<description><![CDATA[Well&#8230;TEMPUS FUGIT.
School opens within a few short days at Flashpoint Academy in Chicago. Flashpoint is a new digital media arts school featuring a brand new curriculum centered on the production and development of game, film, animation, and recording arts projects.
At Flashpoint, we are about to embark on The Hero&#8217;s Journey. The Hero&#8217;s Journey, as described [...]]]></description>
			<content:encoded><![CDATA[<p>Well&#8230;TEMPUS FUGIT.</p>
<p>School opens within a few short days at Flashpoint Academy in Chicago. Flashpoint is a new digital media arts school featuring a brand new curriculum centered on the production and development of game, film, animation, and recording arts projects.</p>
<p>At Flashpoint, we are about to embark on The Hero&#8217;s Journey. The Hero&#8217;s Journey, as described by Joseph Campbell, is a pattern that has followed humans throughout history. We live it now and we will continue living this journey for the rest of our lives. Every situation that confronts us with something new or that forces us to re-evaluate our thinking or behavior&#8211;this is part of the journey. It is a process of self-discovery, and it can be difficult. Through this difficult passage of time in this portion of our journey we can survive to develop a new perspective on this world. &#8220;Leveling up&#8221; is what I like to call it.</p>
<p>The Hero&#8217;s Journey has many steps. Separation. The Call. Initiation and Transformation. The Challenges. The Abyss. The Transformation. The Revelation. The Atonement. The Return.</p>
<p>Once you step into Flashpoint on Monday, September 17th, 2007, you in fact are entering into this new journey in this new chapter in your life. There are many things you must do before you can reach The Return. You must break free of your old habits and preconceptions. You must adopt new ways of viewing the world and modify your methods of communication. You have to stand up. Or sit down. Or both. At the same time. You WILL do the impossible. Because you can.</p>
<p>On your Hero&#8217;s Journey, times will get rough. It is inevitable. If you start to feel discouraged, please keep in mind that we are all on this journey together. You are not alone. We, all of us, are in this journey together for this incredible moment in history. If you are attending this school, please know that you are not just &#8220;going to Flashpoint&#8221; but that in fact&#8230;you ARE Flashpoint.</p>
<p><strong>WE ARE FLASHPOINT.</strong></p>
<p>I can&#8217;t wait to see everyone there on Monday!</p>
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