Flashpoint - The Academy of Media Arts and Sciences

Archive for the ‘Visual Effects & Animation’ Category

May 3rd, 2010 by Kristin

Tribeca Flashpoint Hosts Successful Inaugural Job Fair

“Their portfolios blew me away. But really, it was their professionalism that was most impressive.” – Employer Quote from Tribeca Flashpoint Media Arts Academy’s inaugural job fair, Saturday, May 1, 2010.

With their resumes, portfolios and reels perfected, upcoming May 2010 graduates in Film & Broadcast, Recording Arts, Game & Interactive Media, and Animation & Visual Effects had the opportunity to meet with representatives from the heavy hitters of Digital Media Production.

As excited as our students were to meet with representatives from industry professionals nationwide, the recruiters themselves — representing companies such as Pilgrim Films, Disney Television Animation, Jellyvision, TLC (The Learning Channel), WB Games Chicago, and many more — were every bit as excited to meet the Tribeca Flashpoint Class of 2010.

A few quotes from employers:

“We came back to find another [2009 Flashpoint Graduate]. He was so great, we’re sure to find another here!”

“Why would I pay an agency $80K to do a spec spot, when I can give to the scholarship fund and work with a better group of talented individuals like your students.”

“I’m so glad to hear about Core Studies being such a focus at your institution. I was just interviewing a Harvard grad with a 4.0 – who couldn’t even look at me when he spoke!”

Congratulations to everyone who made the first Tribeca Flashpoint Job Fair a tremendous success, and an enthusiastic “well done” to our truly amazing soon-to-be graduates!

March 15th, 2010 by Kristin

Pixar Animator Warren Trezevant Speaks to Flashpoint Students

As a part of Flashpoint’s Jumpstart Speaker Series, Pixar animator Warren Trezevant visited Flashpoint to share his personal journey from his youth as a “Star Wars kid” in Oak Park, IL to one of the most renowned animation studios in the world.

February 18th, 2010 by Kristin

Flashpoint Film & VFX Create Elevator Video for The ALA

Flashpoint Academy Film and VFX students combined efforts to create a short video for the American Lung Association’s Fight for Air Stair Climbs. This video will be played over 6 million times in prominent skyscrapers citywide.

About Fight For Air Climbs:

Fight for Air Climbs are unique fundraising events for the American Lung Association. They usually happen in prominent skyscrapers, stadiums or arenas and involve climbing multiple steps. Sometimes called a “vertical road race”, teams and individual participants can use the event as a fitness target, as a race, with you challenging yourself or you racing against other people, or as a great way to be active and meet new friends. American Lung Association Climbs are also a wonderful way to support someone who has lung disease or as a memorial to someone who has passed away.

Watch the video here:

Flashpoint Academy Film and VFX Departments Combine to Create Video for American Lung Association (from Howard Tullman on Vimeo).

February 1st, 2010 by Kristin

Flashpoint Hosts Another Successful Meeting of The CG Society: Chicago Chapter

Flashpoint Academy continued its support of CG Society: Chicago Chapter on Friday night, hosting another well-attended workshop with a presentation by Heinz Schuller from Day 1.

Heinz presented an in-depth look at lighting for games that included:

  • Heinz’ background and the background of Day 1
  • Who lighting artists are, what a lighting artist needs to know, and what a lighting artist does
  • Day 1’s approach to lighting from an aesthetic point of view
  • Comparisons between dynamic and static lighting
  • Deferred shading
  • The relationship between light volumes and light complexity
  • The elements within an artist’s toolbox for lighting
  • Global lighting
  • Local lighting
  • The future of lighting for games, including radiance sampling

January 7th, 2010 by Kristin

Flashpoint’s Perry Harovas Featured on ABC 7 News

With announcements of 3D programming coming from several key television networks and a 3D animated feature in theaters shattering box office records, ABC 7’s Leah Hope turns to Flashpoint Academy’s Animation & Visual Effects chair Perry Harovas for insight into the art and science behind this increasingly popular 3D technology.


Click for Video

December 19th, 2009 by Kristin

Flashpoint Students Shine at First-Ever FlashPitch


FlashPitch 2009 Poster
At Flashpoint Academy’s first-ever FlashPitch pitch festival, students from all disciplines teamed together in small groups to pitch their project ideas to industry professionals and government experts.

Designed to mimic a real-world pitching environment, FlashPitch gave students the opportunity to confidently present their ideas and make a great impression on those who call the shots in the game, film, animation, and recording arts industries.

June 22nd, 2009 by Kristin

Animator Lucas Martell visits Flashpoint Academy

Flashpoint VFX/Animation Chair Perry Harovas welcomed Director and animator Lucas Martell to Flashpoint Academy for a pre-screening of his long anticipated short film “Pigeon: Impossible”.

The film, an animated action story that runs 6 minutes, took Martell primarily, and a small group of dedicated people, approximately 5 years to complete. He spoke with invited guests and Flashpoint students about the need to keep honing the story until it works, something that he found out the hard way, as not having that part nailed down contributed to 2 of the 5 years it took to make the film.

The film was shown twice, both times to thunderous applause.Martell’s film will show in many film festivals this year with perhaps the most important screening, for Martell, happening at the annual Siggraph Conference for animation and computer graphics, this year to be held in August in New Orleans.

Learn more about Martell’s “Pigeon: Impossible” here: http://www.pigeonimpossible.com/

November 2nd, 2007 by Perry

Everything Has Just Changed

 

I have seen the future, and it is here.
What do I mean by that, you ask?
If it’s the future, how can it be here?
Isn’t that the present? Yes, but also
no. Let me explain…

I have been getting familiar with the new
Sandbox 2 editor that comes with the
demo for Crysis, the new game from
Crytek and EA that comes out in 2 weeks
or so (November 16). In fact, the image
that is at the head of this post was
rendered in real-time with this game
engine (click to make larger).

It is, quite simply put,
unlike anything you have ever seen. It is
an animation program, real-time renderer,
game modder, shader creation tool and all around
incredible software accomplishment all wrapped
up in a free (yes, FREE) software download. In this one
program you have everything you need to create your
own animated movie. Really. I am dead serious. You have
characters (which can be totally recreated with external
applications like Softimage XSI and others), lip-synch tools
motion capture tools, motion detection/tracking algorithms,
terrain creation and texturing tools, vehicle dynamics,
cloth dynamics, ai, real-time shadows, volumetrics… Need I go on?

Of courase, the one thing you don’t have, that you have to provide,
is a great story. Funny thing is, that has always been the hardest
part to get! Well, it still is. But now, assuming you have that, a great
script, great voice actors, etc., you can achieve what, literally, last week
was impossible. You can create a cinematic-quality movie with limited
hardware and software cost.

So, if this is here now, what is the future part, Perry?

It’s only going to get better from here, that’s the future part. More and
more of these type of programs will no doubt be making debuts
in the years to come. As real-time rendering gets more sophisticated,
it will completely replace off-line rendering. After all, why wait when you
don’t have to. For those of us that use the mental ray renderer, goodness
is already here, because mental images has ported their entire renderer
to run on nVidia cards and within the framework of the Cg shader language.

The future is indeed bright and shiny!

Pinch me all you want, because I am not dreaming anymore.
I had foretold this day about 5 years ago, and shared it
with some of the people I worked with at the time. We all agreed it
would happen some day.

Looks like someday is today! Here’s to tomorrow…

October 18th, 2007 by Perry

Flashpoint, The Academy of Media Arts and Sciences Opens in Chicago — Offers SOFTIMAGE|XSI Training

 Chicago’s first digital media arts college introduces two-year immersive courses in 3D game development, visual effects and animation with SOFTIMAGE|XSI 3D software

softimage

Click here to read article on SoftImage.com. 

Montréal, Québec – October 15, 2007 –Softimage Co., a subsidiary of Avid Technology, Inc., today announced that the new education institution, Flashpoint, The Academy of Media Arts and Sciences, is offering SOFTIMAGE®|XSI® training as part of its digital arts curriculum. Flashpoint Academy, the first digital arts college to open inside Chicago’s prestigious “Loop” in 40 years, provides a hands-on, collaborative approach for students embarking on a career in digital media arts, where 3D training is an essential course requirement for a large portion of the students. 

“Our primary objective at Flashpoint Academy is to train students to harness their artistic ability, and to learn to observe the world around them, in order to become better animators, visual effects artists and story tellers using 3D tools like SOFTIMAGE|XSI software,” said Perry Harovas, Chair, Visual Effects and Animation Department at Flashpoint Academy. “With the growing demand for skilled 3D artists—now is an excellent time for anyone to come to Flashpoint Academy and embark on a career they will love, and one that will challenge and reward them every day,” added Harovas.

(more…)

October 18th, 2007 by Perry

Do You Believe In…

Magician 

Not a long post today, but just wanted to log the feelings
I think a lot of us felt today as we kicked off
the start of something magical.

Magical, not in the way we teach (although
I’d like to think the students think the experience is magical),
but in the way it will change
the way media arts education is taught from here on out.
When something as groundbreaking and impactful
as Flashpoint comes to a field as important
and fast-paced as the media arts,
the effect upon the way it’s taught from this
point forward will change as if it was done
with a snap of the fingers, leaving no doubt
in anyone’s mind that it is the best way to teach this.

I felt the awe and wonder in some of my students that I recognized
as feelings I felt when I first started working in the industry (but
NEVER felt when I was in school). I am so happy that they are
able to have that experience even before they enter the fields of
their choice. It’s that excitement, that sense of wonder, of, yes, MAGIC,
that will have to carry them through the hard 2 years that lay ahead of them.

I have no doubt that it will be enough. More than enough.
The way I felt today, and the looks I saw on their faces,
were proof positive that this journey
we are teaching them how to take,
will be one that they will
never forget and will serve them
for the rest of their professional lives.

Congrats to our students on their first day!

All of us at Flashpoint are so excited to be helping to teach them to be
the artists they want to be, and in doing so, they are helping us to be
the type of teachers we want to be
(and the type we always wished we would have had).

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